When it comes to finding success in League of Legends LoLeverything starts with the client itself. Optimizing your LoL settings does more than just tweak aesthetics — it outright makes critical information visible, so you can react and play accordingly. But even experienced players may be surprised by some of these suggestions! So, ready to optimize your settings step-by-step?
As a quick note, you can access these both in- and outside game. You can also hit the Esc key in-game to bring up your Options menu at any time! Timestamps are one of the most important LoL settings for any player. Timestamps let you easily track Summoner Spell usage and note any key abilities especially ultimates used during a match.
Observant players will turn this to their advantage and help out the team with this knowledge! Immediately, you hit Tab to open up the scoreboard and click on the corresponding Summoner Spell to notify your teammates in chat.
Without additional cooldown reduction, Exhaust has a second cooldown. For the next three-and-a-half minutes, you can be certain Ziggs will not have Exhaust up to gank or fight. At Rank 1 without cooldown reduction, Enchanted Crystal Arrow has a second cooldown.
Then for the next seconds, you can gank or take fights without fearing that Ashe can turn them with her Enchanted Crystal Arrow. Timestamps are useful for other situations as well: Dragon timers six minutes for Elemental, ten minutes for ElderBaron spawns seven minutesor tracking when an Inhibitor is about to return five minutes.
Of course, benefitting from timestamps requires that the player be aware of and pay attention to such details! Start by choosing a single valuable piece of information, like a Summoner Spell or monster respawn. Quick Cast cuts out that extra button press, letting you use abilities faster. Quick Cast does hide the aforementioned aiming reticle but you can always hover over an ability icon with your mouse to see its range anyway.
Even a fraction of a second makes that much of a difference, despite at the expense of potential accuracy with a skill-shot. At the same time, I highly recommend avoiding Quick Cast with certain champions — or at least certain skills you can manually turn specified keys off Quick Cast.
For example, Rumble and his ultimate, The Equalizer, are a common exception to the rule. His ult is actually much harder to use correctly with Quick Cast due to its point-and-drag mechanic. Seeing your ability costs is a no-brainer. If your champion has a resource cost for their abilities, especially mana, keeping track of it is crucial. Conceptualizing mana costs in relation to how much mana you currently have is a critical skill for the laning phase, and in many other situations for that matter.
With a basic mental calculation, you can figure out if you can use two abilities with enough mana left to toss out the ultimate… Or whatever else the situation may demand, depending on your champion. This is all much easier if you can see your ability mana costs ahead of time. Make sure you turn on this option immediately! This tip comes down to preference, frankly. When playing, you want to always have settings you are comfortable with — and having the minimap on the left is legit, if you like it that way!
This is mainly of use to former Starcraft and DotA players, or left-handed gamers who by default hover closer to the left-hand side of the screen than the right with their mouse. Some players just prefer to direct their gaze at the left as opposed to the right. The important thing is that you look at the minimap — not where it is! Place the minimap wherever is most comfortable for you.
There are lots of options available in the game menu that you might be unaware of… By changing the LoL settings to suit your habits, you set yourself up for success! To some people these may seem insignificant, but the devil truly is in the details.
Subtle tweaks like Quick Cast or even Minimap placement can make a big difference in the grand scheme of things.The difference between armor penetration and armor reduction is that armor reduction can reduce armor below zero and affects any source of physical damage.
The effects of armor penetration, on the other hand, are ignored once the target's effective armor drops to 0, and only the source of the armor penetration deals increased damage. Lethality is a champion statistic introduced in season that is converted to flat armor penetration at a rate that increases based on your level, see formula below .
All champions have 0 base armor penetration, but it can be increased with itemsrunesand some champion abilities. When attacking, armor penetration and armor reduction are considered in the following order: . The target's armor is reduced by an amount.
Flat armor reduction can reduce a target's armor below zero. Applies to both base and bonus armor. Percentage armor reduction reduces more armor on targets with higher armor.
The increase in damage on the other hand isn't that big, because of the diminish return of armor at higher levels. Because the target's actual armor value does not change, anything else depending on that value also doesn't change e.
Rammus' Spiked Shell. Percentage armor penetration reduces more armor on targets with higher armor. Percentage bonus armor penetration makes a big difference on targets who build armor items, but will do nothing against base armor. Lethality is a new statistic introduced in Season to replace flat armor penetration.
It grants flat armor penetration using the following formula:. The target's armor is treated as being reduced by an amount for purposes of damage calculation, but cannot be reduced below 0. Sign In Don't have an account? Start a Wiki. Contents [ show ]. Champion statistics. Fix the formula for Lethality.
I think I posted in the wrong section. Blaisem wrote: All your graph does is look at a single dimension. You need a 6 or even 7 dimensional graph to really do it. It's too comp The only reason Categories :.Every champion kit with some exceptions follows the same basic structure: an innate with no ranks, three basic abilities with five ranks each, and an ultimate with three ranks.
Sign In Don't have an account? Start a Wiki. Champion Kits Every champion kit with some exceptions follows the same basic structure: an innate with no ranks, three basic abilities with five ranks each, and an ultimate with three ranks.How to install custom League of Legends HUD/GUI (SEASON 8)
Innate: Available as soon as the game starts, innate abilities passively affects a champion for the entire match but cannot be ranked up at will, often scaling with their owners' level to compensate. Innates sometimes feature a unique mechanic that helps define a champion's playstyle. Basic abilities: Available from level 1 and controlled by the - - keys, basic abilities are learned over the course of the game by ranking them up after every level-upthe earliest for maxing one out being level 9 current rank cannot be higher than half the champion's rounded out level, limiting each new new for the same ability to every odd, single-digit level Ultimate: Available from level 6 can only be ranked up again at levels 11 and 16 at the least and controlled by the key, ultimates are considered a champion's strongest, most characteristic, and most game-changing ability.
Ultimate abilities feature a HUD indicator attached to the champion's portrait can be set to appear on top of the minimap or on the left of the screen letting allies know the state of each other's ultimate cooldowns black if not learned yet, gray when on cooldown, green when ready to cast Pseudo-Ultimate : Is classified as ultimate for ultimate-interaction abilities or items.
Such as Sylas' HijackZeke's Convergence. Resourceless champions only have cooldowns as their ability 'costs'. Ammo : Some abilities run on charges as opposed to a cooldown in order to be used. Stock: Activation charges are generated periodically up to a maximum recharge time is affected by cooldown reduction Barrage: Charges are generated upon activating the ability, and are available for the duration all unused charges are lost when it ends.
Used charges incur no additional resource costs, but are gated with static recast cooldowns. Cast time: The champion is unable to perform any other actions for a brief period of time until the ability takes effect can only be interrupted by the champion's death or by some crowd control effects. Most abilities have a 0. A cast may include a lockout that prevents certain actives until afterward bufferor disables them entirely. This lockout can extend past the cast time up until the ability ends.
Most wiki descriptions forgo the mechanical cast time since it is practically a standard among abilities, special circumstances are noted in case. Autonomous actives usually require a nearby target or no targets in some cases to be used. Passive: Affects the champion without any specific input required on their part. Auras passively affects nearby units allies, enemies, or both within a certain range.
Rapid stance-swapping is usually regulated by a brief global cooldown in order to prevent a champion from continually accumulating temporary effects.
Some stances replace temporary effects by granting completely different basic abilities based on the active stance. Debuffs affect the caster's enemies for their detriment. Utility: Enhances non-combat aspects.There are few ways how you can interact with LoL interface in order to improve your map awareness.
One of the main reasons is that you can see if a certain enemy is visible on the minimap. You can learn it by color of the summoner name. If it glows white then this champion is visible, if not then foe is missing and you probably should be care about it. You may set up a timer which would beep each 20 seconds to remind you to check the minimap.
Learn common game timings to know when to expect enemy jungler gank. You can use this simple trick to develop a reflex.
Just focus your attention on 1 or 2 simple things that you have to track:.
League: How to improve map awareness?
During the lane phase you just need to check yours and your enemy HP time from time until you start to do that automatically. Then you can focus on next things in your checklist:. You may use those you like most or try to combine all of them. Well when i constantly fighting with my enemy on a lane my awarness is going straight to 0, dunno what to do with that.
Pings ftw :. I love your collection of League guides and this one is really nice. I will try to use your advices, maybe it will become better. Oh great, another article and exactly about my problem! But I think that the only chance for me is to increase the size of the minimap like at the picture above :D hilarious, but if it works it is not stupid!
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League: Warding Guide or Map control. How to deal with trolls in League. Leave a Reply Cancel Reply. Tag Cloud. Can be closed in 5 seconds.They never closed out a week at less than first place, managed to hand Team Liquid their first loss of Spring Split, and charged full-steam ahead into the playoffs to snatch a solid third place position against Clutch Gaming.
Echo Fox is a changed team, and it shows. However, players have their own tricks. It starts with the right equipment and settings, but they bring it all together with technical know-how and teamwork. The ROG G20 is compact enough to fit on a small desk with plenty of room to spare. Playing at pro levels begins with pro equipment. The award-winning design is small and stylish, giving Echo Fox plenty of desk and floor space to spare, unlike many practice rooms with wild tangles of towers and cables.
This Full HD G-Sync display has a lightning-fast 1-ms response time and overclocks to Hz, meaning every frame the G20 cranks out is displayed with buttery-smooth perfection. No screen tearing or stuttering here. The team scrims for a minimum of eight hours per day, six days a week.
With that kind of screen time, eye strain is a big issue, and it can lead to blurry vision, burning eyes, and even headaches. It filters blue light at five different levels and uses a flicker-free backlight to reduce eye strain. In fact, it eliminates the need for specialized gaming glasses altogether. Back in January, multiple Echo Fox players reported the difference from their Eye Care displaysincluding fewer headaches and more comfortable gaming sessions.
Success starts with settings, but it ends with Summoners. Many players tout their settings lists as being the only way to play as a pro. The opposite is true for Echo Fox. This also applies to warning messages. Spell costs and timestamps are key information. Quick cast is all about efficiency. Many Champion abilities, items, and spells are a two-step process: step one, press hotkey. Step two, click a target direction to cast the spell.
Quick cast reduces this to just one step by immediately triggering directional abilities toward the mouse cursor.Players can now see both of Aphelios' guns.
Calibrum no longer resets basic attack timer after consuming a mark. Crescendum sentries die faster. R range decreased. Increased Q empowered basic attack damage ratio. Increased W resistances after max from enemy kills. W shield increased. Base stats adjusted.
Q self-heal, Rejuvenation heal duration, and bonus movement speed decreased; Q cost increased. W health cost decreased when Rejuvenated; heal increased later. The following skins will be released this patch. Grab the League Displays app for full-res splash art! Patch Author shio shoujo. Copied to clipboard.
Hello to everyone except those who aren't my friend. Before we dive into the patch changes, a quick PSA-- patch In this patch, we're breaking top Sona and Soraka since they're grossly overpowered in the lane. Additionally, we're making larger changes to the jungle champion pool and giving some traditionally non-jungler champions better tools to do so if they want.
This way, we're diversifying the arguably small champion pool for veteran and new players. And finally, we're making Aphelios a little easier to understand not just for the person playing him, but for his opponents too. Take this portal if you're looking for TFT's patch notes! Amumu Q dash speed increased. R cooldown decreased and now stops dashes. These buffs, plus the Immolate changes spoiler alert! Aphelios Players can now see both of Aphelios' guns.ZIGAMORE will come to hand quickly and a winner when last second-up at Taree, could threaten.
HIPPY HIGH HO faded to finish on the winners' heels last start at Port Macquarie and won once this prep at Port Macquarie two runs back, cannot be ruled out. BAKSLAP drops 1kg from last run and Robert Thompson a bonus, dangerous.
Serious Dancer (6) 3. Komachi Force (9) ANDRIANA last start winner to break maiden at Muswellbrook and has had a flying start to their career, major contender. MARATHON in strong form with two wins from six attempts this campaign and has a lot of early speed, capable of getting into the money. KOMACHI FORCE faded from front position to finish just off the winner last start at Grafton and carrying less weight, place hope. Sworn In (6) 5.
Yulong Baohu (9) 16. SWORN IN has two placings from seven runs this prep and returns to shorter trip, in with a chance. YULONG BAOHU came on to finish midfield last start at Port Macquarie and likely to get a nice run behind the speed, each-way claims. GOLDEN WORDS in the money last start running third at Grafton and has six placings from 11 runs this prep, strong place chance. I Am Twisted (4) 1. Christmas Cheer (13) 2. Patriot (10) Nightmare race to analyse as very open. I AM TWISTED a winner at first outing this prep and only just missed last start, finishing a neck back from the winner at Port Macquarie, commands respect.
CHRISTMAS CHEER ran two lengths back from the winner last start at Cessnock and should run fitter for past attempts, looks threatening. LONFINO has placed in two attempts this campaign and placed at long odds last start at Port Macquarie on a soft track, could threaten.
PATRIOT winner at Geelong and placed once this campaign, still in this.
Brave Master (4) 14. Mosh Vain (10) 7. Goldylux (13) CACCINI placed when fresh and won't be far away in the run, the testing material. BRAVE MASTER has shown early speed in races to date, place hope.
MOSH VAIN expected to settle on speed, quinella. GOLDYLUX has the speed to overcome a very wide draw and has three placings from four runs this prep, needs the breaks. Miss Polly Beat (1) 8.
Monsoon Charlie (3) 5. Pay the Ones (6) Will be a close run race between the top picks. TRYING on a seven day back-up and chased well to fall just short last start at Sapphire Coast, should go well.
MISS POLLY BEAT 2 wins from nine attempts this campaign and drawn perfectly, right in this. MONSOON CHARLIE in the money last start running third at Wagga Wagga on a soft track and returns to shorter trip, in with a chance. PAY THE ONES surprised punters to win at long odds last start at Wagga Wagga and returns to shorter trip, could upset. Paris Sizzler (4) 1. Kappy Cino (8) 8.